Thanks mate, some of my screenshots are also in other gaming websites but their forum layouts are not as well laid out as Blitz and my shots are spread all over the place there, and members need something like a phone book to try to find them..:)
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BARNS
Units can apparently see through windowless barn walls-
Maybe the shooter knocked a firing hole through the wall-
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ARTILLERY TRAINING RANGE
Select a Forward Observer team. (the tanks are dummies) and click the gun icon (yellow circle)
Note the guy packing a radio to relay the FO's instructions to the offmap arty. (All heavy arty is off map)
And this screen will come up showing the FO is in contact with 2x 81mm mortars and a battery of 4x 105mm guns.
Let's take the 105's. There are 3 patterns available, Point, Area and Linear, let's select the
Area Pattern.
Note there are 140 HE shells available, ha ha-
You then choose params like the duration of the fire mission, the intensity, the delay (short delays have an accuracy penalty), blah blah, click the desired impact point and drag an expanding circle over the area you want to plaster, then click 'Confirm' -
And in it comes-
POINT PATTERN:
(As before, select your pattern at the FO screen)
Click the impact point, and the shells will saturate in a tighter pattern, here a tank takes a direct hit-
LINEAR PATTERN: click a spot on the map then click another spot and the pattern will fall along the thick line between the two clicks, ideal for duffing up a line of trenches-
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ARTY NEEDS NO LOS IF ASSIGNED IN SETUP PHASE
The Forward Observer team (circled) has no LOS to the farm-
(noob note, the blue foreground is the setup zone, click a unit, select 'Move' and click where you want to place it in the zone. The blue vanishes when the game begins)-
And because it's the setup phase the FO can assign arty in the usual way even without LOS-
And in it comes, it's only 60mm mortars in this case but will certainly frighten the hens-
IMPACT or AIRBURST
With some arty types you can choose 'General' or 'Personnel' shell types-
This is the 'General' type, standard impact-fuzed ground-bursting shells-
and this is the 'Personnel' type which seems to be a mix of impacts and airbursters.
Note the puff of dust on the ground underneath the two airbursts caused by red-hot shrapnel blasting downwards, lethal to anything in trenches, emplacements or open-top AFV's etc-