Mines!!!
Well, now that i can post i am going to talk about something i allways dislike in PzC series.... mines, lets see.
In PzC mines are "neutral" they affect same both sides, they dont see if the poor guys over them are friends or not and i think that is time to change this, my idea is this.
In last SB, WWI, now trenches have a owner, i think that is possible do something like this with mines.
Mine fields have an owner when a friend unit enter on it it doesnt "open" the field to enemy (no white bar, enemy needs enter to open it) and has a % of protection VS mines (maybe here quality can influence this and the unit type, vehicles and guns can have a worst %), with this you can send troops to counter strikes and of course, recover units that hold positions in first line (i think in Tunis43 and the scen of Mareth line, El-Alamein...) and launch attacks behind own minefields (maybe do % of casualties when enter in own minifield variable with time to have friendly mine fields deadly in first turns).
Other interest add is that when a engenier unit clear mines there is a % of win the control over the minefield, example, you enter in a mine field of 2 mines, one is removed but the unit win control over the hex, you dont need clear the last mine and you have the option to mantein it or remove it.
As are now minefields are sometimes a problem for defender in certain scens and prevent a lot his use to delay enemy attacks (very rare times i deploy a minefield in retreat because it not only stops enemy) if you need pass it and open the minefield to enemy and you lose men as bonus.
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