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Mines!!!
01-06-2013, 07:46 PM,
#5
RE: Mines!!!
Thanks Dog Soldier, i miss this game mechanic.

Well, is true that minefields affect even his owners but are other situations where units can pass them without high loses or leaving minefields open to enemy... i dont say reduce to 0 casualties in own mine fields, i say reduce damage dealed to friendly units (and not equal to all unit types, vehicle units sure need suffer a bigger % casualties because they dont have the number of "eyes" and "feet" infantry has) and at least made the use of minefields more usefull in retreats... i never deploy minefields in retreat in a road because is a big problem on this situations, you lose more than win when deploy one apart that you can save units in "listening posts" because now retreat them means lose a lot of soldiers (usually these advanced spotters have behind 2-3 strength minefields) and open them to enemy.

Ummm maybe is an older post about mines, now i remember read something about it, sorry, i dont remember it.

PD: i know that PzC (as all Tiller games) are far from be perfect but first step is find what is not working very well to change or improve it.
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Messages In This Thread
Mines!!! - by Xaver - 01-06-2013, 05:16 AM
RE: Mines!!! - by Aditia Holdem - 01-06-2013, 07:44 AM
RE: Mines!!! - by Strela - 01-06-2013, 11:57 AM
RE: Mines!!! - by Dog Soldier - 01-06-2013, 01:19 PM
RE: Mines!!! - by Xaver - 01-06-2013, 07:46 PM

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