UNIT DATA PANELS
(manual pages 67-70) Click the arrowed buttons
Ammo
Damage: Green means no damage, through yellow, orange and red as it gets worse
Defence (armour ratings)- Green means very tough armour, through yellow, orange and red (weakest)-
enlarged-
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SEATING ARRANGEMENT
The 13 dots (circled) represent seats. Two are blue because they're taken by the 2-man crew, and the remaining 11 are grey because they're unoccupied-
Order a squad to get in by simply placing a waypoint on top of the vehicle a few feet off the ground, any type of movement will do-
Schnell! Schnell! the 8-man squad gets on board-
And 8 of the seats are now filled with green dots, (passenger dots are always green, crew dots are always blue.)
A black spot in the middle of a grey dot would mean the guy sitting there is wounded-
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A Panther's 5 blue crew dots.
But note that
Artillery dots don't indicate the number of crew, they're a "thermometer scale" and the dots begin turning red one by one as the firing units begin to overheat!.
If all 6 dots turn red, the battery will automatically reduce its rate of fire to prevent damage to the guns.
So the dots are a warning that your guns are getting hot and you can cancel the fire mission to let them cool, or if all 6 are red you can simply carry on firing at reduced ROF.
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HQ TANKS CAN CALL ARTY
The Panther is flagged as an HQ (right circle) so he can press the Arty button (left circle)-
And the Arty screen comes up, let's select the 105mm battery-
And place the impact point back down the road in case he's being stalked-
And in it comes after the usual few minutes delay-
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