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Questions about modern campaigns game
01-12-2013, 08:07 AM, (This post was last modified: 01-12-2013, 08:20 AM by Elxaime.)
#13
RE: Questions about modern campaigns game
(01-12-2013, 08:03 AM)JDR Dragoon Wrote: HAWK had only the remotest possibility of engaging helicopters (essentially only if the helicopter was flying at medium-high altittude and straight, and otherwise only if the helo was obliging enough to fly directly into the path of the missile...). ROLAND was somewhat better, but both systems were in essence medium altitude SAMs. It is a workaround, but not a very good one imho, since both systems have very large range.

A solution I have been thinking about myself is to take the stock AA units and simply making them "indirect" (to represent the diffusion of these vehicles), possibly upping the range of some NATO AA systems as well (to represent ROLAND/Chaparrel/Rapier systems interspered with the other vehicles in the counter, a 3 hex range for the Gepard is also somewhat defensible, which helps countries with no such SAMs, like the Netherlands and Belgium). This will make all AA units (WAPA or NATO) have a range of 3-4 hexes, but since they are "indirect", they don´t need to "stack" with the units they are protecting anymore. This is a known problem, since a canny player will of course phase his turn in such a way, that AA units have been worn down by artillery before he commits his helicopters to attack the stack.

Another solution is to play with Manual Defensive Fire set to "on". In this case, the non-phasing player gets his defensive firephase before the enemy helicopters can shoot.

Bolt from the Blue is made by Tazaaron btw.


Yes, I agree it is a work-around. But even a half-measure was a relief from the stock version.

I had thought Tazaaron and Volcano Man were one and the same. No?
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RE: Questions about modern campaigns game - by Elxaime - 01-12-2013, 08:07 AM

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