Understanding Movement in PzC
I'm learning the Pazner Campaign game engine. I have a couple of questions about movement that I was hoping this group could help with.
1. Can someone confirm if the game engine rounds decimals down when applying a ground condition multiplier? For example, if it costs my tracked vehicle 9 MP to move through Clear terrain and the Movement Modfier for Soft Ground Conditions is 130%, a raw calculation says it costs 11.7 MP to make the move but it appears the engine is only charging me 11 MP to move.
2. Help me with undertand this situation. Ground Conditions are Soft. It is Daylight. I have a tank company in travel mode in a village. I want to cross a stream into clear territory. While there is a medium bridge connecting a secondary road between the hexes, I don't get its benefits because I'm armored (correct?). Therefore, to make this move, I'm going to be charged for crossing the stream (12 MP) and moving into the clear (9 MP) and this movement will be subject to the 130% Soft Ground Movement Modifier. If these two The engine is charging me 26 MP which I think is RoundDown(12 x 130%) + RoundDown(9 x 130%).
It seems like the engine really gives the moving force a benefit of making more complex moves. In the question #2 above, I could easily seem getting charged 27 MP ( using (12 + 9) x 130% ) or 28 MP ( Round(12 x 130%) + Round(9 x 130%) ).
BTW, I'm playing Tunisia '43 1.01.
|