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Understanding Movement in PzC
01-13-2013, 02:11 PM,
#3
RE: Understanding Movement in PzC
Agreed, I have always just let the engine manage the movement and used reachable hexes to see where I can reach to. The results may be odd at times - moving up hills for example, where leaving a road in travel mode can cost less than moving up a hill on a road, as if it isn't graded and the vehicles need pushed, or the men have to use ropes on the road. But I have never looked at the math of specific costs. Sorry.

Rick
[Image: exercise.png]
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Messages In This Thread
Understanding Movement in PzC - by Lt. Smash - 01-13-2013, 08:32 AM
RE: Understanding Movement in PzC - by Ricky B - 01-13-2013, 02:11 PM
RE: Understanding Movement in PzC - by Mr Grumpy - 01-14-2013, 07:03 AM
RE: Understanding Movement in PzC - by Ricky B - 01-14-2013, 07:28 AM

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