RE: HQ's in assault
The reason HQs do not need an assault value is the assault value is used to determine the casualties you inflict on an attacker when assaulted. The defense value is used to determine if you can win the assault as defender. Adding an HQ to a stack to add some small measure of defense against and assault is a viable though desperate tactic. The HQ can be shot up pretty bad by direct and indirect fire if the alt fire rules are off
With the alt fire rules on the HQ is treated as just another unit in the stack. Thus the HW can 'rally the boys' to defend just a little bit better. Even in this situation the HQ will not last long.
Another reason the HQs do not have an assault value is the gamey use to assault surrounded broken enemy units with HQs to finish them off. Totally wrong.
PzC simulates the HQs very well. These units also represent the functions of the support units not in the game for the unit they command. That is their real function. Not combat.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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