• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


K'Talan mod - a few observations
01-22-2013, 06:06 AM, (This post was last modified: 01-22-2013, 06:07 AM by John Given.)
#7
RE: K'Talan mod - a few observations
Hi Warhorse, a few more observations to add.

I've played a few scenarios now, and am currently going through a dynamic campaign game.

Because humanity seems to be allied against the K'talan threat, shouldn't the main desktop .exe look like the K'talan standard, as opposed to the old Talonsoft West Front .exe? It would be really cool to have that.

Do the K'talan have any 'special abilities' of any kind (like the way the Japanese have banzai charge)? there was nothing in the readme.

I was going to add that the K'talan seem to have too high a point value for their units, but I notice that when I play as humans, I get my butt kicked that way too - I think I'm going to just have to move slowly with this and take time to learn it.

However, it's easy to imagine K'talan with lower point values as a balancing factor, because random 'disabled' results from light artillery, or hits from blind shelling can cost you the GAME - as opposed to being a mere nuisance for other nations (and remember, when playing the computer, the program uses the full-strength artillery when blind-shelling, and that can get VERY annoying).

Love the new sound effects - thinking about putting a few of them to use for my EF and WF games. Love the new unit skins too - you sure have been putting a lot of work into this!

P.S. As a reminder, I have to actually click on a k'talan unit to identify it when in 2d mode - the cammo color is just too dark to allow me to distinguish the unit silhouette.

love the mod - needs more scenarios though! Big Grin
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
Quote this message in a reply


Messages In This Thread
K'Talan mod - a few observations - by John Given - 10-15-2012, 09:42 AM
RE: K'Talan mod - a few observations - by John Given - 01-22-2013, 06:06 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)