RE: An idea for a new class of units - medical unit types
So, imagine my opponnent stacks a medic of some kind with his combat unit to improve its morale. If I want to plot artillery or assault that hex (for instance an objective hex) I would be risking loosing points for killing the medic in the process. Or I can see someone blockin path with a medic. Touchy ground if someone does it with a truck. But say if my opponent does it with a truck I assault it and get bonus points. If it was a medic it would be my opponnent getting the points.
In general, I prefer to think this medic increasing morale effect is already captured by command control ( i.e. Effect of the first platoon on morale ) and a combination of things like HQ and leader units.
And splitting it into small detail will not have much benefit.
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