Quote:Gentlemen,
an interesting idea, but not really new! Sanitäter (low medics), Ärzte (doctors) and ... here east german ... SanKra (ambulance) units are a part into my game Cold War Europe!
Wow - Stefan, I had no idea - I guess my idea isn't that original. : ) And good work - i may check your mod out.
To all those saying this unit is a kind of 'gateway' unit that will lead to all kinds of dubious function support units, chillax - all I'm suggesting (with combat medics
et al) is a minor support unit that will assist with morale and disruption.
The thing about negative point value is something I mentioned because I want folks to think outside the box. Obviously I discourage any kind of gamey play - besides, we know better than that, don't we? Besides, even if someone kills an enemy medic while assaulting a hex containing a medic, the player with the medic still
loses his medic. Personally, I'd rather have have a medic than a handful of victory points I'd otherwise gain for someone destroying it.
The primary
raison d'etre is that officers who help with these functions are hard to find, thinly spaced amongst other units, or (if you play like me) you keep them with their HQ's for safety and to increase supply range of your HQ's. Medical units would take over some of the function of the absent officers.
Let's not read too much into this - medical class units are just units that assist with morale and therefore disruption recovery, and comes in several different types. I'm just trying to wring the maximum variety and fun out of the game.
And to everyone - I truly appreciate the input!!