RE: An idea for a new class of units - medical unit types
Gentlemen,
John posted a long opening post to discuss Medic units in a variety of implementations. We are straying from the topic.
To discuss Medics, it is irrelevant whether some earlier units were a hit or a miss. Game engine development is a separate issue as well.
What is relevant of course is whether they would work within the engine or not.
ItB raised a valid concern of gamey tactics using units with negative victory points. While medics have a right to carry weapons to defend themselves and their patients (I believe), they lose the Geneva convention protection if those weapons are used for offense. Game engine does not know any difference, so negative VP values are just that and even if you clear your way to a Victory Location by firing at them when they are clearly used for offense purposes to block the enemy advance you'd still lose points. That's a clear negative of such units.
A clear positive, for me that is, would be a capability to keep troops going. Another abstraction, and perhaps something that indeed would be more logical for Squad battles level of presentation. We do have individuals in the game though, leaders, commissars, so a medic could be present from that point of view.
At the end of the day, you really know once you play with them. As CWE has them, that's perhaps a way to judge your ideas, John?
I just learned earlier in this thread it is not a DG dependent but a independent install. Download and see for your self?
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