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An idea for a new class of units - medical unit types
02-04-2013, 01:52 PM, (This post was last modified: 02-04-2013, 02:45 PM by John Given.)
#45
RE: An idea for a new class of units - medical unit types
Ok- many new replies, lots of opinions - not only awesome, but it shows discussion and discourse are alive and well on the blitz! Big Grin

By now, many people have made many points for and against the inclusion of medical-class units. Although i wish a larger number of people have weighed in, I am glad for the participation we've had thus far.

Ok, quotation time, I'd like to post a few more responses and respond.

Quote:Posted by Scud - Yesterday 04:08 PM
A nice idea, when nice ideas seem so few and far between. A simple unit to help increase morale and disruption, but can't, as opposed to officers, help with supply. Pretty simple little add-on. The negatives seem so over-blown, end-of-the-world-as-we-know-it kind of things, at least to me.

I remember helping Mike West play test a scenario which used nazi security units. They didn't do much, and their mere presense I fould distasteful. But no big deal, designers can add them or not and they don't destroy CS or legacy scenarios. So, in the end, who cares?

Sometime a little fresh paint on an old house is a good thing.

Thank you David - that's basically my point in a nutshell.

BTW, I am a strong believer in game variety, because I know of what it can do FOR a game. Some here seem to think only about what it can do TO a game, and I wish I could figure a way to make them see the value in strong unit variety and new ways of conducting a large military operation.

Quote:Posted by Herr Straßen Läufer - Yesterday 03:23 PM Medics and ambulances that effect morale in this game scale? Sorry. I still say no.

Herr Straube - they would only effect the morale of units they were stacked with. Also, perhaps ambulances should have a different function - that of transporting medics only? I'm trying to maximize the FUN factor here, while being mindful of the limitations of the game engine.

Quote:osted by Panther - Yesterday 03:10 PM
Gentlemen, gentlemen,

i don´t really understand why some hardened player have so rigid views about this theme ... some comments i can´t really take it seriously? Maybe you never tried to play with them.

For me ... it´s not important. It´s always easier to critism other (things) as shown own results! I accept your factual opinions! So show your willingness to accept other opinions.

Panther makes an important point here.

Why be so against something that obviously is only meant to add variety and help with morale?

You also have to admit, Stefan's mod apparently has some medical units already in them - and they seem to be a positive addition to his game (Stefan, if you can name a scenario in your Cold War game that has medics, I'd like to download and try your mod Big Laugh ).

Quote:Posted by Battle Kat - Yesterday 12:30 PM At the end of the day, you really know once you play with them. As CWE has them, that's perhaps a way to judge your ideas, John?

You got me there - Stefan's mod might be a great way to see how these units work.

Quote:Posted by Kool Kat - Yesterday 09:47 AM But, IMHO, I would think that most CS players would rank game engine improvements at a much higher priority than adding new units? Idea2

That is an excellent point, and I agree with the approach your getting at, but the way I understand it is Jason adds improvements for 1.05 to a kind of list, and once Modern Wars is out, they will begin work on 1.05. So yes, it's possible implementing something like this may slow down the release of the patch, though I could only guess as to how much. Still, how hard could it be? Add a few graphics files, add them to the oob, a few minor odds and ends - we're not talking about adding whole nationalities or anything major.

Quote:Posted by Ivan The Big - Yesterday 07:58 AM If you have medics, ambulances and hospitals with negative point values they can be used by an opponent to block certain routes for victory. I've played some scenarios where in the last few turns I have struggled to get a draw and I mean struggled. With the addition of these units I feel they could and might adversly affect the outcome of a scenario.

John, remember that gamey tactics can happen even in games without such units, as many players have pointed out (ah, those wonderful halftrack discussions). Same would apply here. If I put a medic near my front line to help with morale, and he is lost in assault, then I lost my medic, along with his useful ability. I would much rather have my medic than a few victory points he provided. Besides, if I lose troops in an assault, losing those other troops will likely result in a big loss for me. Although I see your point - some people may be tempted to abuse the system.

As far as your struggling with certain scenarios; keep in mind that these units would only appear in new scenarios. And even in new scenarios they likely would be pretty rare. In any case, the scenario designer would obviously take this into account when creating the scenario victory conditions. Someone could revise an older scenario with the newer medic units, but the victory conditions would likely have to be altered.

In closing, I would like to add this, in case it matters;

My primary reason for bringing this type of unit to JTCS was because of my concern for all of YOU, as well as for our game. It would have been easy for me to clandestinely send this unit type 'theory' directly to Jason and try to sell it as the "next big thing." (edit: that does NOT mean Jason would have signed off on it) I am in fact concerned what the club members think, even if I may not always agree with them.

I thank all of you again for your posts! Helmet Smile
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu


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RE: An idea for a new class of units - medical unit types - by John Given - 02-04-2013, 01:52 PM

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