RE: Moscow '42 AAR: Sukhinichi II : We Will Rescue You
Based on my quite limited experience with Moscow '42, it does seem the inability to assault a target 2 hexes away is a big problem for the Soviets, combined with the ease with which their units are disrupted. In the full campaign, the Germans will be forced to withdraw by Soviet artillery initially (there's just too much of it to make an even remotely historical stand feasible I think), but that's not the case in smaller scenarios like this.
The Germans might have fewer men, but disrupted units are close to worthless on the offense, so if the Soviets get stuck in a Disrupted-loop of sorts, they're not going anywhere.
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