(02-07-2013, 07:38 PM)ComradeP Wrote: Based on my quite limited experience with Moscow '42, it does seem the inability to assault a target 2 hexes away is a big problem for the Soviets, combined with the ease with which their units are disrupted. In the full campaign, the Germans will be forced to withdraw by Soviet artillery initially (there's just too much of it to make an even remotely historical stand feasible I think), but that's not the case in smaller scenarios like this.
The Germans might have fewer men, but disrupted units are close to worthless on the offense, so if the Soviets get stuck in a Disrupted-loop of sorts, they're not going anywhere.
Hi ComradeP,
This is not the best scenario to make a call on the whole game. The Germans (other than 18th Panzer) are very strong and will deal the Soviets heavy losses if they are not spread out. Brian's play style is a little different to mine in that he will usually only pause to recover disruption overnight, where as I usually disengage it as soon as possible to recover. Neither is right or wrong, but it gives the appearance of permanently disrupted Soviets.
Finally, because of exactly the concern you raise, we lifted all Soviet HQ's to "C" morale to help the Russian recovery rates - if they're rested.
David