RE: Medics in Cold War - questions
(02-09-2013, 01:22 AM)Jason Petho Wrote: Have you looked at the commissars in the Russian OOB?
They operate in the same way, affecting only Morale (in theory).
Jason Petho
Hi Jason, i think they should have no other function for the troops. The political ideology was always present in their Armies. Have you other ideas?
(02-10-2013, 04:17 AM)Battle Kat Wrote: I've been thinking about how to add medical logistics into JTCS, a platoon scale game, and here's my thoughts so far.
As for motivation for their existence, they would not be considered to have any wounded recover his wounds and return to front lines, but rather, removing the need for a shot-out disrupted platoon to transfer their wounded to locations where medical care was given, thus freeing them to return to their duties at front lines.
IMHO this logic works within the scale of the game.
First, here's what I found about our TO&E during WW II regarding medical care.
Companies each had a Medical Squad of 1 progressing to 2 Medic NCO + 5 medics, responsible for transfering the wounded to a Dressing Station.
A Dressing Station would have a morale boost effect of that of a level 3 commander. If possible, it would be possible to transport it with a truck, each load/unload would be 100 AP.
Normally there was one dressing station per Battalion. A Dressing Station had a Doctor and a few additional medics, and was able to provide the basic medical services such as stopping bleeding, removing splinters, giving pain reduces.
They did not perform surgery, but prepared the more severely wounded to be transfered to Regimental Main Dressing Station.
A Main Dressing Station would have a morale boost of a level 5 commander. If possible, it would be possible to transport it with a truck, each load/unload would be 100 AP.
Also, a Main Dressing Station would have 3 Ambulances, one for each of its Bns. Ambulance would be a transport with negative VP value.
For a Ambulance bitmap, I would ask Mike if he would consider his Bus bitmap with Red Cross insignia loaned to this purpose...
Regimental Main Dressing Stations stood between the Dressing Stations and Divisional Field Hospitals.
Initially, each Division (later 2 per Bde) had one Field Hospital, where the wounded were transfered from Dressing Stations. A Field Hospital was operated by a Medical Coy of 8 Doctors, 3 Medical Platoons, and 3 Supplies Platoons. A Field Hospital had 150 to 200 beds, and had from 8 to 16 Ambulances. For the purposes of game scale, these would not fit in.
Those requiring extensive care where then transfered to Military Hospitals, inland. For the purposes of the scale, these would not fit in.
As for "Medics", here's the Medics Squad, one for each Coy, three per Bn. In order for them to have a visible effect in the game, I would have them simulate the morale boost of a level 2 commander.
For those who wish not to micro manage, the logical replacement would be a Medical Platoon per Bn. These would be equal to a level 3 commander.
My bitmaps are not much, I hope I can improve them a bit...
So, about the set up, what do you think?
Also, I would like to have help for the platoon files of each of these.
Dressing Stations
- Morale boost
- No command boost
- Transportable, cost 100AP
- No firing
- No spotting
- Negative VP value
Medic Sqd, Pltn
- Morale boost
- No command boost
- No firing
- No spotting
- Negative VP value
Ambulance would be like truck, only with negative value.
I would then ask if Jason would encrypt them for EF:FB, I could then have a version of one of the scenarios with these medical capabilites available for both sides.
I´m very impressed!I like what i see and i think that´s a good way to work with them. Would you allow me to use your bitmaps for my game? I would set them into the platoon-files and try to build a test scenario.
I create and revise: Order of Battles, Table of Equipments, Weapon Values for Modern Wars (in work: DG Lebanon War 1982 - 1985, DG Falklands War and again CWE!)
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