RE: Medics in Cold War - questions
Quote:Also I was thinking it is not worth transfering disrupt platoons too far from main lines?
But why not?
Exactly - the field hospitals in this case, would be far too remote to really help in a game sense, but they are realistic, and help 'tie in' the whole 'medical chain of command.' Plus I'm sure you and warhorse want to whip up some sweet units skins for them.
Good point. The question is how we can "use" it in the game engine? We should test them.
Quote:As for Field Hospitals, I was just thinking 24SP (right?) is a max one hex can accommodate, so there is no way to simulate a hospital of 150 beds. Say a hospital is 5SP, there'd be room for only 20 SP ie 10 squads ie some 60 men only.
I hadn't envisioned the larger field hospital to be more than 8sp's, probably not more than 6, as I was taking into account that ambulances and wounded would be occupying the hex as well. Getting a dreaded 'unit violates stacking limitations' message when trying to get into the hospital would be...like trying to check into a hospital in real life, and that's far too realistic for my taste.
Just my 2 cents.
Well, maybe you´re right here. I could imagine the Hospitals as fixed points. But i think for the gameplay the smaller field units are more suitable. Any suggestions?
I create and revise: Order of Battles, Table of Equipments, Weapon Values for Modern Wars (in work: DG Lebanon War 1982 - 1985, DG Falklands War and again CWE!)
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