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Poll: Should Medic Units be included in JTCS?
You do not have permission to vote in this poll.
Yes
26.09%
6 26.09%
No
73.91%
17 73.91%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Should Medic Units be included in JTCS?
02-12-2013, 02:28 AM,
#24
RE: Should Medic Units be included in JTCS?
(02-07-2013, 07:53 AM)Herr Straßen Läufer Wrote: I voted no, because his would effect the game.

For the record, and not to start an argument, but Ed, you've made this point several times and it's incorrect. The addition of any unit only affects the scenario that it's used in, not the game itself. EA affected the game engine and the way CS is played, new units do not. That argument is very true when discussing the merits and flaws of extreme assualt.

I should also point out that the new versions of Matrix CS introduced new units of all kinds that affect the scenarios they're used in, but not the core game itself. "Heavy Metal Thunder" plays just the way it did when the designer created it. No medics, no recon planes, no trains or submarines.

Lastly, Matrix even introduced new armies, making more worlds for the creative designer to work in, more historic battles to research, create, and for us to get a taste for when trying out those new scenarios that take advantage of them. Should we ask Jason to reverse all that for v1.05? Get rid of all the new units and armies? Isn't it enough just to not play the scenarios that use them? I, myself, have yet to come across the non-submersible sub or the recon plane or the train. Designers don't like them, I guess. Tested and failed? Did it damage the game? I think, no, it did not.

Dave



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RE: Should Medic Units be included in JTCS? - by Scud - 02-12-2013, 02:28 AM

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