(02-12-2013, 08:06 AM)JDR Dragoon Wrote: Yes it is. And the enemy entry hex might be a "protected hex". In that case, all of your units within a certain radius of that hex is automatically "Broken" as soon as the enemy force enters. If your units occupy the protected hex they will even be eliminated automatically in order to make room ;-)
(DF85 Main Program .pdf page 10)
Hmmm...well, I definitely am not a gamey player, but if I were to exit my forces, six turns later the enemy reinforcements would enter the map into my then unprotected rear.
So I guess the tactics of choice would be to fall back from the exit hex, wait for the enemy reinforcements to arrive, give them reasonable room to maneuver and only then engage them. Then, if I'm successful, it would make sense to exit the map.
Or better yet, somehow cast a blind eye to the enemy reinforcement schedule (without the benefit of hindsight), go ahead and exit my forces, and then just deal with the fresh enemy forces appearing in my rear when it happens!
Ahhh...ain't these games great!?