(02-12-2013, 09:05 AM)John Given Wrote: Until then, what's stopping us from taking an officer from the OOB editor when creating a new scenario, give him the name 'Medic' and stick him into a scenario org file? His game function will be very similar to an actual medic, only he'll have a command rating and a positive point value (which I do not want for medics).
So to put this in perspective; what the medic nay-sayers are basically saying is; an 'officer' with no command rating, a neg. point value, and a different graphic would be bad for the game.
Okay. I don't believe that this could possibly be, in any way, a negative for our hobby, but there it is. I respect the votes and the opinions of the club members though.
Officers effect morale, the ability to hit what is being shot at, and they increase the range of HQ's.
To make a point you want to call them medics?
Officers have a purpose. They were built into the system. You changing them to medics kinda taints the system?
Medics in this discussion morphed into Field hospitals, ambulances, etc. that positively effect friendly morale and negatively effect enemy morale if they get hit by scattered artillery fire, or the player chooses to shoot at them.
All in a six minute turn and platoon scale?
I think that, YES, it would be bad for the game. :whis:
For the hobby? What the heck is that supposed to mean?
We are talking CS here?
No one said you can't put them into a mod that is designed for their use because the modder did the work. The players that use the mod can be aware that an out of scale unit that does not fit into the morale system is included in the mod.
To add them to the game itself?
That it will "effect"?
Nah, I'd rather not. I'll stay a "rude, nay saying, garbage man".
HSL