A case for Delayed Disruption aiding attacker
Moscow 42, winter. Ivan is on the offensive...can delayed disruption reporting help him in his attack?
Joe cannot gun duel Hans...we all know that. When the soviet infantry gets close, its time for spades, grenades and mg pistols-not simple direct shooting. Can he afford to wait for each unit in a stack flipping to disruption before he assaults?
So the russian stacks up infantry and cav simply to assault. Once the stacks are formed he is going to assault every chance he gets, regardless of the order/disorder of his targets....and this is especially true in shorter games.
Why does the russian player need to immediately know whether or not the units in the hexes he is assaulting are disrupted. Its good to know but is it essential?
Conversely, if the german player sees armor and infantry facing off against his grunts in any type of terrain, he is going to pick off his infantry targets in order to create combined arms penalties and disrupt assault stacks. He is also going to want to target cav and enigneers, and C quality infantry, not for kills but for simple, and immediate disruptions, preventing those units from assaulting.
With immediate feedback, the high quality german artillery can chain disrupt units. Immediate feedback lets the german move on to another target as soon as the previous one disrupts, thus increasing the odds of disrupting another good order unit and upsetting the assault synergy the russians are trying to create.
With delayed disruption reporting, the germans are handicapped while on defense, in their ability to pick and choose which targets need to be disrupted in order to stop Joe from charging into his trenches. Also, in many games, especially early turns, the germans have superior infantry unit direct fire power which lets them target adjacent units very effectively, enabling company and battalion gun dueling. This can produce immediate disruptions against infantry ready to assault. These small arms units will then move onto the next unit in the stack, and target them for potential disruption.
So I think Delayed Disruption Reporting is not a rule that automatically helps the german defender, when the russians are on the attack.
So I am testing this out in a 40 turn game against Sgt. Fury. We will see how it pans out and report back. We just finished the same game without delayed disruption reporting, and with me as german, I felt fairy comfortable in getting that immediate feedback on which units I was disrupting when shooting at them.
Now one thing: With the russians on the defense, in long games, I think delayed disruption reporting is a must, because the germans can finesse and gun duel/assualt and the russians need that one turn delay to survive on defense.
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