A working thread regarding adding Medical Evacuation logistics within the JTCS scale to this Mod.
Based on a idea by John Given of adding medics to JTCS, and Stefan /
callsign Panther for his previous addition of medics into his Cold War Europe mod. Discussion encouraged, remember to act civilised though: we don't want anyone to get hurt! Then we'd have no option but to call in the
medics...
Scale
Within JTCS, these units represent the evacuation of their wounded from disrupted units.
A platoon having recovered from a disrupted status has with help from one of these units succesfully had their wounded evacuated from them, after which they can carry on with their tasks at hand.
This can take place via Medics arriving to a hex a disrupted platoon or platoons occupy, or these disrupted platoons making it into a Dressing Station or Field Hospital.
Implementation
Included are:
Combat Medics, in Squad and Platoon strength (SP2, SP6)
- Designer note: one Medics Sqd per Coy, or one Medics Pltn per Bn
Field Dressing Station (Also US: Battalion Aid Station, Commonwealth: Regimental Aid Post (CA), Advanced Dressing Station (UK))
- Designer note: one per Bn
Field Hospital (Also Commonwealth: Casualty Clearing Station)
- Designer note: one per Rgt
Hospital Building
Similar to Field Hospital in function, but is assumed to be an established, fixed location that cannot be transported.
- Designer note: one per Rgt, if these are to replace a mobile Field Hospital.
For transportation, ambulances:
- Designer note: three per Field Hospital.
Platoon Files
Pxx450 2 0 1 0 25 25 10 5 0 1 0 0 0 0 0 40 73 Pxx450 0 2 3 0 0 0 30 1 53 12 0 0 0 Combat Medics , Combat Medics , Medics
Pxx451 6 0 1 0 25 25 10 5 0 1 0 0 0 0 0 40 73 Pxx450 0 2 3 0 0 0 30 1 53 12 0 0 0 Combat Medics , Combat Medics , Medics
Pxx460 4 0 1 0 100 100 0 0 0 1 0 0 0 0 0 40 73 Pxx460 0 0 3 0 0 0 30 1 53 12 0 0 0 Field Dressing Station , FDS , FDS
Pxx461 6 0 1 0 100 100 0 0 0 1 0 0 0 0 0 40 73 Pxx461 0 0 3 0 0 0 30 1 53 12 0 0 0 Field Hospital , Field Hospital , FH
Pxx462 6 0 1 0 100 100 0 0 0 2 5 3 0 0 0 40 73 Pxx462 0 48 3 0 0 0 30 1 53 12 0 0 0 Hospital Building , Hospital ,
Pxx470 6 0 2 0 0 0 60 18 6 2 4 3 0 0 0 40 73 Pxx470 -3 48 8 0 0 0 30 1 53 12 0 0 0 Ambulance Trucks , Ambulance ,
As far as I've understood there is no option for separating morale boost from other leader capabilities; the only Unit Type that is available is that of Commander (03). As such, these units behave just like other commanders, they boost firing results for an example. For this reason I have provided these units with neutral victory point values. If you see them performing as regular soldiers: fire away!
Exception to this rule is, of course, ambulance unit. There is no need to fire upon them under any circumstances.
Snippets from Wiki:
Traditionally, medical personnel did not carry weapons and wore a distinguishing red cross, to denote their protection as noncombatants under the Geneva Convention. This practice continued into World War II.
According to the Geneva Convention, knowingly firing at a medic wearing clear insignia is a war crime.[2]
In modern times, most combat medics carry a personal weapon, to be used to protect themselves and the wounded or sick in their care.[3] When and if they use their arms offensively, they then sacrifice their protection under the Geneva Conventions.
For further reading:
http://www.ramcjournal.com/2002/sep02/tailpiece.pdf
http://www.ramcjournal.com/2003/mar03/bricknell2.pdf
http://forum.axishistory.com/viewtopic.p...9&t=196724
http://www.junobeach.org/e/4/can-tac-med-org-e.htm
...to be continued...