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New unit type: Medical Organizations within EF:FB ** AVAILABLE NOW FROM DOWNLOAD THREAD **
02-20-2013, 01:38 PM, (This post was last modified: 02-20-2013, 01:42 PM by John Given.)
#4
RE: Medical Organizations within EF:FB
(02-20-2013, 12:53 PM)Dogovich Wrote: If I am playing Japanese, VC, NVA, NKPA, or most other insurgent groups, Red Crosses are good aiming points.

Okay, lets look at this a bit. Most JTCS battles take place over less than one day at best. Emergency medical care might put a few of your wounded back into the line, but anything needing a field hospital, large aid stations, or ambulances means that the wounded are going to be unavailable for the duration of the battle. So except for nice looking objectives that need to be protected, why do we need to have anything above the medic?

Still they do look nice. Good job on the graphics.

Best way I know to answer that dogovich, is that it adds fun, variety, and another way (although admittedly inefficient in game scale) of restoring the unit to full fighting condition (morale). Keep in mind that the medic idea in the CS was never meant to be a huge game-changing thing. It's just a handy unit that adds variety and fun.

And you could argue that in some scenarios, the unit introduced for morale recovery purposes could literally be a game saver. In most situations though, it's merely convenient to have.

Quote:As far as I've understood there is no option for separating morale boost from other leader capabilities; the only Unit Type that is available is that of Commander (03). As such, these units behave just like other commanders, they boost firing results for an example.

Hey Petri, I was afraid of something like that. I could have sworn though I've seen officers with a leadership (morale boost) with one value, and the command rating (combat boost) with a different value. Is there a way to test it and see if it's possible to give an officer (medic in this case) a command rating of zero and a leadership of say, one?

I think I see where you're coming from in the neutral point values on the medics - you might be worried about gamey tactics. I still think they should have negative values, but at least with a neutral value an enemy won't benefit from destroying them. (but he of course will be denying use of your medics, which is the reason for the negative point value idea).

Also in Divided Ground there was a mod that allowed you to put civilians and even news trucks into a scenario - these units had a value of about -3 per sp. I'm thinking of the Muslims and Islamics add-ons. I'm not sure if there are civilian units in DG-Vietnam.

P.S. Looks like the dressing station and the field hospital have the same graphic. Any plans to upgrade the graphic on the hospital to make it look like a bigger building?
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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RE: Medical Organizations within EF:FB - by John Given - 02-20-2013, 01:38 PM

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