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Aircraft Usage
02-26-2013, 09:06 PM,
#7
RE: Aircraft Usage
Yes, but it feels somewhat odd that the units that are not used become unavailable. In the timeframe of 2 hour turns, weather conditions dramatically worsening several times in a row at the air bases (in theory, as the air units that were available last turn suddenly become unavailable automatically), or communication breaking down between ground controllers and their aircraft seems weird.

I like the limit on air unit usage, I don't like them disappearing for several turns if I don't use them.

I'm also wondering how replacements and fatigue recovery work with availability limits, which I can't check as I can't find a fatigue or strength overview for air units. If air units can only take replacements or recover fatigue when they're available, that is somewhat problematic, especially the fatigue recovery (the air crews are just hanging around at their air base after all).
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Messages In This Thread
Aircraft Usage - by saradog - 02-25-2013, 12:29 AM
RE: Aircraft Usage - by Buccaneer - 02-25-2013, 02:45 AM
RE: Aircraft Usage - by Ricky B - 02-25-2013, 03:19 AM
RE: Aircraft Usage - by Liebchen - 02-25-2013, 05:34 AM
RE: Aircraft Usage - by ComradeP - 02-26-2013, 12:44 AM
RE: Aircraft Usage - by Ricky B - 02-26-2013, 10:08 AM
RE: Aircraft Usage - by ComradeP - 02-26-2013, 09:06 PM
RE: Aircraft Usage - by Ricky B - 02-27-2013, 01:15 PM
RE: Aircraft Usage - by Liquid_Sky - 02-27-2013, 05:48 AM
RE: Aircraft Usage - by Liebchen - 02-27-2013, 09:12 AM
RE: Aircraft Usage - by ComradeP - 03-01-2013, 12:36 AM
RE: Aircraft Usage - by Liquid_Sky - 03-01-2013, 05:20 AM
RE: Aircraft Usage - by Liebchen - 03-01-2013, 05:24 AM

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