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Cavalry Charges and rule suggestion
03-03-2013, 02:19 AM,
#4
RE: Cavalry Charges and rule suggestion
Well I believe that's an additional issue that needs to be addressed. Over the years I have never quite understood why victory points for killing cavalry are so high except to make one cautious to use it. That seems like an artificial method to get a commander to act properly. To me the way to make folks cautious about using it is to have a rule as I suggested. Now maybe if a unit is disorganized and a cav unit charges the multiplier should be higher than 3.

The other part of this is that given my reading a cav unit that charges does not necessarily bring home its charge. A cav commander whose foe does not disorganize or rout could simply choose not to bring the attack home. Basically that's what happened when the French cav faced a square at Waterloo.

One benefit to this rule is that there is a chance through a charge that the defending infantry will be disorganized BEFORE the charge comes home not by the actual melee. So a cavalry unit that charges poor infantry not in square has a good chance for them to be disrupted just by entering the hex next to them (which would force them to make a morale check). At a minimum I would love to try something like this as an optional rule.
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Cavalry Charges and rule suggestion - by jpsherfy - 03-02-2013, 09:13 AM
RE: Cavalry Charges and rule suggestion - by jpsherfy - 03-03-2013, 02:19 AM

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