• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Cavalry Charges and rule suggestion
03-03-2013, 07:38 AM,
#5
RE: Cavalry Charges and rule suggestion
(03-03-2013, 02:19 AM)notleapingtrout Wrote: Well I believe that's an additional issue that needs to be addressed. Over the years I have never quite understood why victory points for killing cavalry are so high except to make one cautious to use it. That seems like an artificial method to get a commander to act properly. To me the way to make folks cautious about using it is to have a rule as I suggested. Now maybe if a unit is disorganized and a cav unit charges the multiplier should be higher than 3.

For starters I think it cost more money and time to train and equip cavalry than infantry. That alone should justify not exposing them to decimation.

Then there is the case that if you blow your cavalry too early then you will miss the chance to use them at the decisive point in the engagement.

Finally, I think it was in the back of every commander's mind that the cavalry was there to pursue the defeated or cover your own retreat. If wasted, then your retreat, if required, would become a rout. Not many commanders were so rash to ignore the preservation of themselves or their reputation.

It makes a lot of sense to me on these points that cavalry in the game is priced appropriately in casualty victory points.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply


Messages In This Thread
Cavalry Charges and rule suggestion - by jpsherfy - 03-02-2013, 09:13 AM
RE: Cavalry Charges and rule suggestion - by Dog Soldier - 03-03-2013, 07:38 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)