RE: Question on Alternative Assault Resolution
you are right on the math. If you need the hex, as it could be a vp location...isolate it then pound away on it...hit it at night just to fatigue it. Then start assaulting. If its isolated, it'll go low ammo. So A quality germans are now C class.
If its a bunker on a supply source you got your work cut out for you-you will certainly have to give it a retreat hex as it wont be isolated. But it'll be a low supply hex (hopefully) and it will go low ammo if its a low supply source, and it wont have its HQ influencing it (hopefully not in the same hex) and since you have it surrounded, its HQ wont help it, just win one assault and it will retreat, provided you gave the unit a lane out.
If you don't need the hex, leave it alone or if you want it just keep assaulting once its isolated, eventually you will get all those guys in the bunker as prisoners.
And your assaults wont be useless, they will hurt that unit, drive up its fatigue and expend its ammo-they will be costly but not useless. Hell, I think Ive cleared about 20 bunkers in an ongoing game-now its A and B qual vs D and C qual russians but its the same premise. Isolate, bang away and keep banging away-eventually it will fall.
|