RE: Question on Alternative Assault Resolution
I played the alt version of Kharkov '42. And Stalingrad '42 for that matter.
The only way I got through the bunkers was to drive multiple tanks up adjacent and fire. Once I popped one or two, it became easier as I could outflank and isolate the next bunkers. Those ones I took down with AT guns. It certainly took a while to do, probably longer then it should have, but it did work.
Then the southern German Panzer Army unleashed and I ended up with a couple rather large pockets.
Stalingrad '42 was easier as the defenders could usually put only one guy per bunker. And then it is just a matter of time before artillery/AT guns/AFV's disrupt the defender. And again..once you pop a couple, the rest become outflanked (outflunk?).
I just started a Stalingrad '42 campaign and we are using the default game with default rules. I have to say that taking out the Romanian bunkers is quite easy when you are used to the alt rules.
Turn 3 and there are some gaping holes in the line.
My recipe for taking a bunker:
Drive a pile of tanks adjacent to the bunker. Park all AA assets you have behind them (out of sight if possible and in range of the tanks). Have the light tanks dig a trench.
When you have a trench, bring up the infantry. Assault bunker. Replace disrupted units with fresh infantry.
Once through, move on to the bunkers on the side of it. Kill Germans in the open beside bunker until he is convinced it is a bad idea to be adjacent to the bunker. Isolate bunker. Dig trench (or use the evacuated German one, if he made one for you) and move in AT guns. The tanks should be moving forwardish to kill units in non bunker hexes near by.
Since each German company is worth around 15-20 vp's, he may get wise and decide to rather back up slowly and fight a withdrawal to prepared trenches....rather then lose them to isolation and easy assault death once disrupted.
The main thing is to not try and hit every bunker at once with infantry. Only hit the ones where you have Tank/AT Gun support.
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