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Total War in Europe Series
03-09-2013, 02:04 AM, (This post was last modified: 03-09-2013, 02:04 AM by Outlaw Josey Wales.)
#6
RE: Total War in Europe Series
I've mentioned the same thing as Al about the strength and the estimation of success. I personally think it should be set with actual number of men, weapons and the different types of AFVs. Replacements should be allocated by player as to how many men and tanks, guns etc get assigned to which units. Also, at this scale, especially if it continues into post ww2 possibilities, that the units should be set up with sub unit trees so that if you have a div and you wish to detach part of it to garrison a port, for example, you should have the choice of what sub units to drop off, say, an inf rgt with arty and possibly a tank company or whatever is attached to the div that you detach for garrison. Post ww2 could get as low as a company detached and left to garrison or sent ahead hoping you might not have to commit more or larger units to a situation.

Do away with the estimation hints and make one have to figure it out and make a decision as to do it or not.

More than anything, the sub unit tree is a must. Maybe the detached unit was a bn that got mauled and will be rebuilt slowly. IMO, that gives great potential to a ww2 and post ww2 game series.
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Messages In This Thread
Total War in Europe Series - by Stejones82 - 03-08-2013, 03:27 AM
RE: Total War in Europe Series - by Mr Grumpy - 03-08-2013, 04:28 AM
RE: Total War in Europe Series - by jonnymacbrown - 03-08-2013, 05:30 AM
RE: Total War in Europe Series - by Al - 03-08-2013, 06:35 AM
RE: Total War in Europe Series - by Liquid_Sky - 03-08-2013, 02:38 PM
RE: Total War in Europe Series - by Outlaw Josey Wales - 03-09-2013, 02:04 AM
RE: Total War in Europe Series - by PzKw43 - 03-10-2013, 11:14 AM
RE: Total War in Europe Series - by -72- - 03-12-2013, 07:14 PM
RE: Total War in Europe Series - by Stejones82 - 03-13-2013, 12:09 AM
RE: Total War in Europe Series - by Liquid_Sky - 03-13-2013, 05:03 AM

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