(03-27-2013, 02:31 PM)tazaaron Wrote: (03-27-2013, 09:12 AM)tbridges Wrote: (03-27-2013, 09:02 AM)tazaaron Wrote: (03-27-2013, 12:51 AM)Outlaw Josey Wales Wrote: I still say the air game needs to be redone to the point cdrs have control over squadrons and their assignments and areas. There should be an air map with ranges for the a/c to operate and be assigned missions, offensive and defensive, including interdiction missions. I sugessted an idea some time ago, if nothing else, at least a starting point to do it.
Agreed, mentioned it myself in the past. It doesnt have to be anything complicated, Tiller has an air system in the Strategic War series that could be modified and ported over.
Perhaps a small petition to Rich Hamilton might get John's attention at this point?
Hey 100 posts could do it....lol. I do believe it doesnt need to be complicated, the old Microprose Nato commander always comes to mind when i think of simple but effective. In the scale of the MC series yes i dont believe we should be controlling the whole air war but there should be a simple system that at least lets you put air units on air superiority, interdiction or ground attack and of course the cpu takes care of everything from there as in modifiers and combat losses except in ground attack where we can still choose who to strike, simple yet effective for this scale and shows losses all around.
Aaron
There is actually a system similar to what you are requesting in the First Blitzkrieg series. You put air units on ground attack/superiority etc with losses then being determined and the remaining units available for tactical support. It's quite elegant and could work well in PzC....
Ps That series of games needs to be played more - it's quite a good system...
David