(03-27-2013, 05:10 PM)goomohn Wrote: Wow that was a lot of replies to replies. Yeah battalion > division at 10km per hex does sound better. You'd need an expanded airpower aspect. I stand by the management of TOC's system though. At 1km I'm already too worried about command and artillery range. As, a ground commander I'd only want a list of ground attack sorties. Allowing my fellow air commanders to deal with their front.
I could deal with not having a choice at all which in a sense leads to being more realistic at this scale. A % based system between air superiority,interdiction and ground attack that leaves the whole system like the existing interdiction system in that after certain fighter wing assignments are made by the player then all ground battles have a variable % chance of having ground support. So after all said and done each turn you might end up with a 20% chance that all battles that turn have a ground attack modifier and units that are moving have a 6% interdiction value but this would change every turn with assignment and units and of course the roll of the dice