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Danube Front'85 Opponentes wanted
03-27-2013, 05:47 PM, (This post was last modified: 03-27-2013, 06:05 PM by goomohn.)
#31
RE: Danube Front'85 Opponentes wanted
Ahh, didn't recognize your nick. I was trying to be cute as if your post was off topic. Looks like you did an OK job. I studied it for all of 10 minutes. As, you see that game never started. If an armored vehicle rolling 30mph over open terrain can move 15 hexes a turn then I'd say you've set it about right. The wastage of MPs for transport/deployment and assault are unnecessarily high. I don't think that is editable. The roads give leg infantry an unrealistic boost in speed. Billed as a game built around armored maneuvers I'd agree it seems to go about half as fast as it should.

Overhauling the MP stats would be necessary to make the game more realistic. Why are their mines deployed around the WP/NATO border in your scenario? Was there a build up of mine deployment before the war began? I like how you edited the ZOC movement multiplier. If it were lower I think armored breakthrough/infantry escape and flanking movements would be better simulated.

Also, just chopping up the map into the 3 fronts and compounding the OOBs would help to make the scenarios reasonable in scope.
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Messages In This Thread
RE: Danube Front'85 Opponentes wanted - by raizer - 03-22-2013, 08:39 AM
RE: Danube Front'85 Opponentes wanted - by Aaron - 03-27-2013, 05:11 PM
RE: Danube Front'85 Opponentes wanted - by Aaron - 03-27-2013, 05:34 PM
RE: Danube Front'85 Opponentes wanted - by goomohn - 03-27-2013, 05:47 PM
RE: Danube Front'85 Opponentes wanted - by Aaron - 03-27-2013, 06:17 PM
RE: Danube Front'85 Opponentes wanted - by Aaron - 03-27-2013, 08:18 PM

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