(03-27-2013, 05:47 PM)goomohn Wrote: Ahh, didn't recognize your nick. I was trying to be cute as if your post was off topic. Looks like you did an OK job. I studied it for all of 10 minutes. As, you see that game never started. If an armored vehicle rolling 30mph over open terrain can move 15 hexes a turn then I'd say you've set it about right. The wastage of MPs for transport/deployment and assault are unnecessarily high. I don't think that is editable. The roads give leg infantry an unrealistic boost in speed. Billed as a game built around armored maneuvers I'd agree it seems to go about half as fast as it should.
Overhauling the MP stats would be necessary to make the game more realistic. Why are their mines deployed around the WP/NATO border in your scenario? Was there a build up of mine deployment before the war began? I like how you edited the ZOC movement multiplier. If it were lower I think armored breakthrough/infantry escape and flanking movements would be better simulated.
Tell ya the truth the MP i dont think is high enough especially on the newer units,example i dont think theres a big enough difference between the M1 and T-55 .The terrain modifiers have been modified to which im happy with but could probably use some minor changes. The ZOC movement was not my idea it came from another member which im guessing was cpt cav but have to look back, been a few years. Do you believe its not low enough??? Its at 25 right now
The mines on the border are vanilla................was there no mines or fencing on the border????????????