If you reduce day delta to 1 hour it would cause reinforcements to take twice as long to show up so the whole scenario would have to be redone so reinforcements show up sooner to balance back out (different story), i personally think the time line should be 7-10 days, im looking at a 10% to 20% increase in speed of the units to make up the extra 1-4 days.
Fatigue Accumulation
Fatigue is gained from losses in combat. The factor used to determine Fatigue
accumulation depends on the size of the unit.
· For Battalions, the Fatigue accumulation factor is 2.
· For Companies and Platoons, the Fatigue accumulation factor is 6
(When 2 Companies are Combined, the factor is 4 and when 3 or more
Companies are Combined, the factor is 2).
Losses taken from fire and from defending in assault range randomly from 0 up
to the factor times the loss value, in men equivalent. Fatigue taken from
attacking in assault is double normal values. For example, an infantry battalion
that takes a loss of 15 men from fire will gain Fatigue from 0 to 30. Likewise,
an infantry company that takes a loss of 15 men will gain fatigue from 0 to 90.
Fatigue is applied against the nominal loss before it is converted to vehicles or
guns. This means that a tank battalion that has a nominal loss of 20, resulting
in a tank loss of 2 vehicles, will gain Fatigue from 0 to 40. It also means that a
unit based on vehicles or guns can gain Fatigue without suffering a loss.