• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Danube Front 85 - Air Interdiction Query - some insight please
03-27-2013, 09:11 PM,
#15
RE: Danube Front 85 - Air Interdiction Query - some insight please
Yes, the fact that the squadrons don't reduce in strength is pretty lame. Another aside; low visibility air effects should (logically) mean that each squadron which has become available should be checked for the LVA percentage or get lost and return to base.

As to setting superiority, interdiction, ground attack; would be a neat addition for large campaigns. Really the theater commanders of world war 2 did have that control. On the operational level the ground commander is tasked with assigning close air support. While the air commander would have orders over which squadron to interdict with, which to fly air patrol.

TOAWs airpower rules are very good (till he screwed with AAA effects). They are geared toward theater command though. Today we have real divisions in airforce and army. Still at the operational level brigade/division commanders wouldn't order air patrols or interdiction of enemies supply and reinforcements.

I'd consider choppers as an on map airbased unit which responded to the ground commanders orders though. Sort of in the same fashion that artillery fires in defense.
Quote this message in a reply


Messages In This Thread
RE: Danube Front 85 - Air Interdiction Query - some insight please - by goomohn - 03-27-2013, 09:11 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)