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Other Ancient Warfare Games
04-01-2013, 05:59 AM,
#4
RE: Other Ancient Warfare Games
(04-01-2013, 04:28 AM)Ironwulf Wrote: FoG:


Less detailed/sophisticated than AW at the moment as far as what aspects of ancient warfare its rule set covers:
No siege craft / siege warfare (No siege of Alesia scenarios).
No Unit Formations (Line, column, wedge, etc).
No movement modes.
No ability to breakdown/recombine units.

After awhile, the scenarios feel a bit one dimensional due to that. And the eras can thusly start to feel a bit generic.

I'd just add a couple of points: the deficiencies you point out in FoG such as a lack of ability to breakdown units are being addressed in the current code revision. FoG 2.0 should be quite impressive.

The scenarios are often poor, I agree, but few play them. The majority of action consists of games played between armies created in the Digital Army generators. These use a point-buy system to create historical armies of great variety and the graphics are far superior to anything in AW.

I don't think it's quite reasonable to say that FoG rules are less sophisticated than AW. That really isn't true. Worth adding too that while combat resolution in AW is opaque, FoG provides plenty of feedback so that your ability to learn and validate what is going on is much enhanced.

Best,

Tim
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Messages In This Thread
RE: Other Ancient Warfare Games - by TJD - 04-01-2013, 12:29 AM
RE: Other Ancient Warfare Games - by Wolfgang - 04-01-2013, 04:28 AM
RE: Other Ancient Warfare Games - by TJD - 04-01-2013, 05:59 AM
RE: Other Ancient Warfare Games - by Wolfgang - 04-01-2013, 12:52 PM
RE: Other Ancient Warfare Games - by TJD - 04-01-2013, 09:57 PM
RE: Other Ancient Warfare Games - by Leonadis - 04-05-2013, 07:30 AM
RE: Other Ancient Warfare Games - by BluntF - 07-04-2013, 06:52 PM
RE: Other Ancient Warfare Games - by Havoc - 07-11-2013, 03:15 PM
RE: Other Ancient Warfare Games - by Rodia - 07-14-2013, 10:23 PM

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