(04-01-2013, 05:25 AM)Rabbit Wrote: Wodin, out of curiousity, specifically which squad level game that is currently available do you prefer better? Thanks in advance.
Hello mate,
Well they all have plus or minus..SB does some things alot better than others..just its minus is to much of a minus. So far the ultimate tactical game for me hasn't been made. I do prefer the top down 2D view point of SB and SPWW2 etc. SB is so close in alot of areas compared to others which abstract way to much (Conflict of Heroes), it's just the effectiveness mechanic for me kills the game off after awhile. I'm waiting on CMx2 East Front game, interested to see what LnL Stalingrad is like. alos can't wait to see what Bil H does with the tactical version of Command Ops (I read a tactical game design he has which if ever made would out do any tactical game made yet by a very long margin) and desperately trying to get TU to fulfill it's potential (at least Scott is constantly working on that and trying his damnedest to make it the best it can be).
I feel in SB if my MG42 is down to 50% ammo (effectiveness) I should still if I want be able to have as much power as I had at the start of the game but use up more ammo by having a high rate ROF etc...at the moment start getting to 50% and below your bone cutter becomes less effective than a full effective K98a. A way around this would be bring in just an ROF setting and the effectiveness percent drops quicker if you use high rate etc (but the effectiveness has no impact on the power of the attack only the RoF level does) or make the effectiveness modifier less harsh than it currently is and only start penalizing the weapon once below 25% or so. Or go the whole hog and have proper ammo counts. I just don't understand why the game does away with he usual abstraction in squad level games by having each man monitored and each weapon accounted for..yet then throws this abstraction in. An abstraction that covers ammo loss and wounds all in one.
Jeff I understand what your saying..but I don't think changing the way effectiveness works adds any more complication..I do think it would increase the overall realism of the game with very little impact on difficulty. You mention SB is full of abstractions..but it has far less than many other squad level hex and counter games with their step loses and lack of individual weapons within the squad just abstract attack and defense numbers.