RE: Moscow '42 balance opinions thus far?
I think you will find that over time, three small units will gain the same number of replacements as a unit that consists of all three of them together. (EDIT: Actually, broken down units recover at 1/4 the rate. So the math only works if 4 units combines into 1. If it is more then 4 units, it is faster to deploy them, and slower if it is less then 4)
Sometimes gaining troops can be a bad thing. Troops = vp's. If the units are going to die, then you don't want them gaining replacements.
It is possible to 'minimize' the enemy growing replacements. Shooting at them prevents it. So does moving...if you can make them move.
What I have seen in older titles is the designer usually artificially places a maximum on the units. So they can't grow to full strength. For example, instead of a 600 man battalion of three 200 man companies, the designer may have a 450 man battalion of three 150 companies...or even a 300 man battalion. If during the time frame of a campaign replacements are rare..this is probably a good idea.
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