RE: Moscow '42 balance opinions thus far?
Just for fun here are some numbers:
Winter campaign game, 1942 Moscow.
Axis Strength:
Turn 1: 285,640 men, 6914 guns, 1450 afvs, 391 planes
Turn 2: 289,328 men, 6960 guns, 1465 afvs, 393 planes
Turn 3: 293,068 men, 7009 guns, 1477 afvs, 398 planes
Turn 4: 296,891 men, 7052 guns, 1498 afvs, 403 planes
Turn 5: 300,723 men, 7113 guns, 1511 afvs, 407 planes
Turn 6: 304,668 men, 7168 guns, 1536 afvs, 410 planes
Turn 7: 308,502 men, 7216 guns, 1555 afvs, 415 planes
Turn 8: 312,239 men, 7267 guns, 1569 afvs, 419 planes
Turn 9: 316,010 men, 7310 guns, 1583 afvs, 423 planes
Turn 10: 319,712 men, 7359 guns, 1608 afvs, 427 planes
Gain: 34072 men, 445 guns, 158 afvs, 158 planes.
Not bad for one day.
Now I know the premise is silly...let the entire german army sit still, without firing/moving. However, this is a max. How about half the army moving and gain half this amount? Would that be acceptable? What if the weather turns to storm...(10% for the second day). Now you don't have to move, and assaults/shooting is halved. You can afford to sit.
Or imagine the units sitting still for 10 turns (out of 30)...is this an acceptable replacement rate over 3 days? A month?
I notice that recovery is set to zero, and that (the units I looked at) all have a 1% replacement value. Which means they will recover replacements at a fixed rate, regardless of how 'beat up' the unit is. Doesn't this mean that the units recover replacements faster then if you set replacements to 0% and recovery to 1%? Since recovery is the percentage of actual damage to the unit?
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