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extra turns
04-29-2013, 04:52 PM, (This post was last modified: 05-01-2013, 06:07 PM by burroughs.)
#4
RE: extra turns
People rarely understand that - that is why I the stick to the Blitz; here the percentage of those ready to embrace the fact that a three dimensional battlefield has actually a fourth dimension - time which is linear and unlimited physically so the end of a scenario, just like the borders of a scenario map and then - supply points and reinforcements entry points, are a kind of an abstract solution and approximation. A good field commander must be ready to predict the unpredicted and there are lots of variables to take into consideration. Some people like purely fixed settings, without realizing that it is not realistic, just like turning the fog of war off and having everything on a plate. Obviously, the XXXth Corps at Netherlands had a short and limited ammount of time to reach and relieve the Red Devils at Arnhem - some say it was fixed - and they didn't make it, that's true, but the concept of fixed time here comes only from extracting a single aspect of a larger perspective. In reality the victory must be secured firmly , by all means available and still a room for error and miscalculation left and accounted for - otherwise it is something like counting the enemy to behave in the way his oponent wishes him to and then being surprised the enemy refuses to.
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Messages In This Thread
extra turns - by flip0009 - 04-28-2013, 04:51 PM
RE: extra turns - by Freyr Oakenshield - 04-29-2013, 06:46 AM
RE: extra turns - by flip0009 - 04-29-2013, 03:42 PM
RE: extra turns - by burroughs - 04-29-2013, 04:52 PM
RE: extra turns - by flip0009 - 05-01-2013, 02:38 PM

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