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extra turns
05-01-2013, 02:38 PM,
#5
RE: extra turns
I agree with you. I have had many people get angry and quit a game because it did not go as they planned. Well, duh. This is the fun of the whole thing. The strongest opponents are those who never give you an opening. They have everything planned out for every contingency. I have the most fun in games I have never played. I almost always lose them, and rarely put up a good game but the simple uncertainty makes them fun. If I play a game like three times, I am pretty good, win most of them, but they are not as much fun.

I remembered something, in Eastern Front 15, when we hit 20 turns the game said that it would end at 22. Then at 22 it went to 24 and then it did 25 and then it ended. Is the die roll for extending the game made at the end of each ending? For example, did I get a 5 once in EF 1915 or a 2 then 2 then 1?
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Messages In This Thread
extra turns - by flip0009 - 04-28-2013, 04:51 PM
RE: extra turns - by Freyr Oakenshield - 04-29-2013, 06:46 AM
RE: extra turns - by flip0009 - 04-29-2013, 03:42 PM
RE: extra turns - by burroughs - 04-29-2013, 04:52 PM
RE: extra turns - by flip0009 - 05-01-2013, 02:38 PM

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