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Scenario Design glitch
05-21-2013, 03:14 AM,
#5
RE: Scenario Design glitch
(05-20-2013, 09:08 AM)Von Earlmann Wrote: ........best way to achieve no action for both sides on turn one is to fix all the units......even then they will be able to fire........

VE

Gents: Smoke7

I've played a few scenarios with the 1st turn fixed units and it works quite well! Smile Gives each player a turn to set opt fire before the inevitable "contact" is established!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
Scenario Design glitch - by Armored Inferno - 05-20-2013, 08:23 AM
RE: Scenario Design glitch - by Von Earlmann - 05-20-2013, 09:08 AM
RE: Scenario Design glitch - by Kool Kat - 05-21-2013, 03:14 AM
RE: Scenario Design glitch - by Armored Inferno - 05-20-2013, 09:11 AM
RE: Scenario Design glitch - by Von Earlmann - 05-20-2013, 09:59 PM

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