(05-23-2013, 01:55 AM)Outlaw Josey Wales Wrote: Make one and let people try it out and see what they say. If positive, then make another.
That's the challenge. Huge scenarios in SB are extraordinarily time-consuming and complex, and the addition of resupply, off-board support over the course of hours and just the logistics of a giant OOB makes the process even more challenging. The engine isn't suited well to handle the passage of time. If you start at night, regardless of how many turns you go, it will stay night, same for daylight.
During the playtesting process, you find all kinds of weird things that happen. Scenarios that a designer thought were balanced in one direction actually turns out to be imbalanced the other way. Hours go into into making a 15 turn scenario excellent between design, playtesting and tweaking. Imagine the impossibility of a 200-300 turn SB scenario. What happens at turn 125 and the game has an error? It's too big to playtest, so you've just spent weeks, maybe months of time only to have to start over.
I'm not being negative about this concept, I'm being honest and realistic as to what can be done with the game engine and the limits of scenario design. There's a reason so few gigantic scenarios have been made.