RE: P&F Bloody Tarawa team game - calling all participants.
Yes, I imagine the situation is that when a team or a squad gets hit, the numbers of personnel deducted from the direct combat duty purpose comprise dead, wounded and MIA alike and also on top of that those that assist in the medevac and tend to those in need - then the loss ratio looks definitely much more acceptable. Moreover I understand that if the men get disrupted or pinned down, it is not that their morale has just started to look for the bottom, but rathre they suddenly must juggle a few tricky actions all at once and cannot focus solely on the advance or assault which diminishes their direct combat action potential.
I entirely agree that there is a way one can imagine larger scenarios being incorporated into the game system here for the purpose of setting up team games, even without massive changes to the current fashion the game engine handles the tactical situations. I am a bit surprised why the Tarawa games has stalled so abruptly, I know that we may be disappointed with the shape it took, but with such a hardened bunch of the vets here I had thought we could rejoice even in defeat - at least for the sake of getting the whole thing going on and move on to some more elaborate and refined re-creations of either historic or fictional engagements. I am still willing to carry on and / or participate in forthcoming projects - if there are going to be any with such unfortunate developments.
|