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Observations froma CW-Europe Tester
05-23-2013, 02:15 PM, (This post was last modified: 05-23-2013, 02:18 PM by John Given.)
#17
RE: Observations froma CW-Europe Tester
Quote:Next and this outcome is kind of weird, When you direct fire at a medical unit with a combat unit like a tank platoon your fire cost in action points is at least doubled and in some cases the whole action point allotment is lost!!
Hmmm, not sure if that is a design intention but its somewhat annoying and unrealistic IMO.

Hi John, I notice that in the campaign series when you shoot at a hex containing two officers ONLY, the same thing happens. apparently, the game thinks that the medics are regular officers, and when you shoot, the action points are deducted. You could sort of 'role play' this by saying that the shooter is having to take extra time to kill units that are not presenting themselves up as targets? But I agree - it is a glitch.

Quote:It kind of forces you not to shoot at them for fear of loosing OP fire action points in your defensive phase of the turn and being spotted.

John, medics were not really meant to be shot at - they are non-combatants. Besides, they are totally vulnerable to artillery and close assault. On the other hand, you do have a point about losing the op-fire / action points. The best workaround I can come up with is to make sure the medic is stacked with another unit if on the front lines (and of course, using medics to draw fire is like using trucks to draw fire - a no-no).

Quote:It changes the complexion of the game beyond the negative point value for the kill.

I'm sorry john but i have to disagree with you here. Medics are so rare that only a handful of victory points can ever be 'lost' by shooting them, and remember, they are non-combatants who are not meant to be targeted.

As far as 'changing the complexion of the game' - not sure what you mean by that - the 'lose your action points when shooting at two officers alone in a hex glitch' never hurt the campaign series, as I'm sure you'll agree. But I feel bad that you got a nasty surprise from the 'two officers alone in a hex' glitch.

And thanks for your opinions and playtesting - we put a lot of thought into the medic idea, and the modders brought it to reality, so we all appreciate the input! Big Grin
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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Observations froma CW-Europe Tester - by Big Ivan - 04-10-2013, 08:11 PM
RE: Observations froma CW-Europe Tester - by John Given - 05-23-2013, 02:15 PM

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