(06-09-2013, 05:41 AM)Xaver Wrote: My idea for this rule:
Fanatic nations:
Must have
-Units never enter in broken status.
-Units never retreat when are assaulted, even when they are disrupted.
Other bonus:
-Units in disrupted status dont lose 50% of defensive value, for example A units lose 25%, B 30%, C 35%, D 40%, F 45% and no morale units lose 50% as non fanatic units.
-Maybe a bonus to made this units win slower fatigue??? maybe 5-10% less???
This is the existing rule:
Fanatical Nations
In certain games, one or more nations may be specified as being Fanatical. Units of Fanatical nations have two exceptions to the Assault rules.
First, Fanatical units do not surrender when assaulted and thus do not suffer the additional losses units that could not retreat normally suffer.
Second, Fanatical units do not retreat from Bunker and Pillbox hexes and when they lose as a result of being assaulted, remain in the hex with no additional losses.
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You think that they should be better quality, etc. for reason of their fanaticism? Isn't it the case that being fanatical is not the same as being elite?