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Opponent wanted Alamein'42 1.06
06-22-2013, 07:17 PM,
#5
RE: Opponent wanted Alamein'42 1.06
I agree with your comments about balance, I played this scenario from both sides and it is very pro Axis, also with 250 turns available you cannot even try to wear the Axis player down as there is plenty of of time to rest their units.

The other problem is that the mine rules in PzC do not reflect the density of the minefields in this campaign even at a strength 3, as they can be cleared too easily with the abundant engineers that the Axis have.

So an enjoyable scenario, but the Allied player will lose and I cannot really think what set of opt rules might prevent that?
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Messages In This Thread
RE: Opponent wanted Alamein'42 1.06 - by Fhil - 06-22-2013, 05:03 PM
RE: Opponent wanted Alamein'42 1.06 - by Mr Grumpy - 06-22-2013, 07:17 PM

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