RE: HPS Simulations, 1990-2013
76mm,
I am involved with JTS (not HPS) and am here on almost a daily basis. If you have any specific questions I will assist where I can.
What I will say is that we do monitor the various forums and have our spies out who let us know if we have missed anything :) We do follow all the threads and changes have been made to the code to reflect players suggestions and wishes.
As far as letting you know what's coming next - it's a very deliberate decision not to do that. Why, you ask? Because every publically released game is done by a part time developer. The only games John Tiller does himself are usually classified and released to the military. All the games you see that are supported by these forums are done by part time hobbyists. These hobbyists have real lives, real jobs and a limited amount of time they can allocate to game design. Ultimately that means games can take anywhere from 18 months to 10 years to release! By not announcing what we are working on prevents the hype getting out of control.
John Tiller had one experience where he 'pre-announced' a new series (Panzer Battles) back in 2009 by putting it up on his website. The game was almost complete and just needed maybe 3 - 6 months more work and it was expected to be released pretty quickly. Post the announcement the designer went on sabbatical and shelved the game due to a lack of time. As a result of the pre-announcement, John and Rich field almost daily requests for Panzer Battles. Now lets be clear, that title (and series) is not dead, but it requires either the original designer to return or another to pick the project up (and subsequently delay whatever they were working on).
What I will say is that there are a heap of titles being worked on covering every game series John has released - what we don't have is a clear schedule (or demand) of dates to release titles on.
Finally, I think many people have missed a very significant development of late. John Tiller has released Modern Air Power (MAP) for tablets including Android, iPad and Kindle. John has a very robust engine that works across all his game series - if he can do it for MAP, I expect we will see it for some if not the whole range of his game series. For more info go to the official John Tiller Software site.
So JTS is not dead, just driven by folks who put all their time into creating games for you guys (and not enough time playing them!!!).
David
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