Hi Volcano Man,
Thanks a lot for the great effort you put into standardizing the parameters and unit values of these games.
I am a bit intrigued about why you have set the Quality Fire Modifier (QFM) to 10 in the new version of Tobruk'41. A QFM of 10 makes the high quality units much more powerful than before. B units will do 100% more damage than a C quality unit, instead of merely 10% more, while A units will do 250% more damage instead of 25% more.
E.g., a 540 man MG battalion of quality B will kill on average 27 men with Defense 16 at QFM 10, while before it would kill only 14.85 men. With quality A, it would kill even more: 47.25 men. This is quite powerful compared to what a C quality unit will achieve, with 13.5 kills on average (C quality units are not affected by the QFM).
Will not this new high Quality Fire Modifier make the Germans quite deadly with their abundance of B quality units, and shift the game balance accordingly?
I also notice that you have lowered the quality of most A level units to B, even the panzer units. However, in some scenarios the panzer units are still A. Is this not going from a state of consistency to a state of inconsistency when it comes to unit modeling?
Additionally, this lowering of unit quality from A to B also affects other parts of the game, like morale, fatigue accumulation, assaults, and movement speed. Is this desirable?
I got a bit worried about this change because I really enjoyed the previous version of Tobruk'41 ALT, and also found the 88mm satisfactory, and this new change seems to be causing potential divergence due to its massiveness, rather than standardization and convergence towards a better version of the game.
Any thoughts?
Bayes
(07-30-2013, 01:57 AM)Volcano Man Wrote: Hello everyone,
I updated T41_Alt since I noticed that the Quality Fire Modifier value wasn't correctly being used. You can find it at volcanomods.com of course. ;)