• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Updated T41_Alt
07-31-2013, 12:16 AM, (This post was last modified: 07-31-2013, 12:24 AM by Volcano Man.)
#3
RE: Updated T41_Alt
The concern is understandable but have you even tried the changes yet? The difference is not very noticeable with B quality units as far as I can tell, so that concern is mostly moot IMO. And also, intentionally so, there aren't that many A quality units in the OOB to begin with and I only cut down on the number of those by 10 or 15 units in total (units which I elevated to A to add "chrome" to begin with IIRC).

After testing this myself it isn't a bad thing that the B quality units are 100% more effective instead of just 10%. Where it really becomes noticeable is with killing vehicles only, and in disruptions, which was the intent. I did try all manner of values below "10" and none of them made much of a noticeable difference to be honest.

You can also assume that if I made any changes then yes those changes are desirable. ;) Of course my desires are often not perfect, but I update things to reflect feedback in those cases. Now the question of course here is what the changes do in the long run, but I don't see a problem at this point. For example, with QFM set at 1, a B quality German infantry company fires onto allied infantry and eliminated, on average, 6 men. With QFM set to 10, the same situation averaged 8 men eliminated. The differences are just not that drastic to be concerned -- it doesn't directly translate to say, 12 men eliminated on average (ie. double). That said, I will certainly keep an eye on this and check it again -- maybe my test was faulty, but this is where I need feedback from the community too.

As you hint, you probably liked the 88mm HA ratings at 52 and I may go back to that one day, who knows. But the reason the values have changed is because in order to get them officially adopted into PzC, John felt that the values were scaled too high overall so I dropped them by 25% to address that, while he in turn addressed some of the issues with ranged fire (by turning the Ranged Modifier to a floating point number) and by introducing the QFM value for small units. So, within those limitations I am trying to make the lower HA ratings work within the new capabilities of the engine, so please just be patient and try it out. If people find these changes disgusting then I will likely change them back, or go back to a ranged modifier value of "1". All of these things have yet to be figured out. ;)
Send this user an email
Quote this message in a reply


Messages In This Thread
Updated T41_Alt - by Volcano Man - 07-30-2013, 01:57 AM
RE: Updated T41_Alt - by Bayes - 07-30-2013, 06:17 AM
RE: Updated T41_Alt - by Volcano Man - 07-31-2013, 12:16 AM
RE: Updated T41_Alt - by Bayes - 07-31-2013, 02:31 AM
RE: Updated T41_Alt - by Compass Rose - 07-31-2013, 01:39 AM
RE: Updated T41_Alt - by Volcano Man - 07-31-2013, 05:04 AM
RE: Updated T41_Alt - by Bayes - 07-31-2013, 05:20 AM
RE: Updated T41_Alt - by Volcano Man - 07-31-2013, 06:03 AM
RE: Updated T41_Alt - by Volcano Man - 07-31-2013, 10:24 AM
RE: Updated T41_Alt - by Bayes - 08-01-2013, 05:17 AM
RE: Updated T41_Alt - by dragonslayer2001 - 08-06-2013, 04:59 AM

Forum Jump:


Users browsing this thread: 8 Guest(s)